Last updated: October 20, 2026
Staff a launch in three waves: a creative project manager and art director first, then designers, copywriters, and producers for the build, then motion designers and video editors for the final stretch. Keep brand ownership in-house. KORE1 contract assignments run a median 116 days (n=1,887), about one launch window.
By Samantha Litman, Executive Search, Marketing, Creative & Media, KORE1

The launch date is set. The team isn’t.
That’s the call I get from VPs of marketing, brand leads, and agency owners more than almost any other. The date can’t move, the budget is approved, and the creative group is two people short of what the plan needs, or ten, which means a full-time search would wrap up weeks after the launch it was supposed to staff. Nobody has that kind of time.
So the real question isn’t whether to bring in contract creatives. It’s who comes first, who comes later, and who you shouldn’t hand to a contractor at all. Let’s sort that out.
I’ve spent more than 25 years in executive search, and today I recruit marketing, creative, and media people as part of KORE1’s digital and creative staffing team, so a launch calendar with a hole in it is a very familiar sight. This post assumes you’ve already decided that contract staffing is the right model for your launch. If you’re still weighing contract against a full-time hire, that’s a different question. A good one. The terms behind that, from Friday pay to the no-fee conversion point, are on our page about contract and contract-to-hire creatives on KORE1 W2.
One disclosure before the sequence. KORE1 staffs this kind of work, so I’m hardly neutral on whether you call someone. The order below works either way.
Which Creative Seats Does a Launch Actually Need?
Fewer than the agency pitch deck suggested. Honestly, fewer. Most campaign launches I’d staff come down to six kinds of seat, and depending on the scope you may not need all six.
- A creative project manager. They own the calendar, the approvals, and every “where’s that file” question.
- An art director sets the look and keeps the designers pulling in one direction.
- Graphic designers, for the assets themselves.
- Copywriters, because every asset needs words and somebody has to write them.
- Do you have a shoot, an event, or a vendor with a hard deadline? Then add a producer.
- And last, motion designers and video editors, who cut everything down for every channel you’re launching on, which is more channels than anyone planned for in the kickoff meeting.
Here’s a number worth knowing before you panic about availability. The Bureau of Labor Statistics describes an art director’s job as setting the visual style and guiding the designers and artists who make the work, and it reports that most art directors are self-employed, 62% of them. Special effects artists and animators, the family that includes many motion designers, come in at 63%. Project-based isn’t a workaround for these seats. It’s how a lot of the people who fill them already work. Supply is not your problem.

When Should Each Seat Start?
Count backward from launch day, not forward from today. Then bring people in three waves. Not all at once.
Wave one is planning, and it’s the wave that gets skipped, because nothing visible is happening yet. The creative project manager and art director start first, sixteen weeks out in the plan below. They turn the brief into a schedule and a look, and they settle which of the other seats you really need before you pay for them, which is the cheapest edit you will make all quarter. A project manager who arrives in week ten inherits a mess. One who arrives in week sixteen prevents it. Big difference.
Wave two is the build. Designers and copywriters join about twelve weeks out, once there’s a look to follow and a calendar to hit, and the producer comes a couple of weeks behind them on the calendar. Wave three is the finish. Motion designers and video editors land in the last five or six weeks, when there’s finished work to animate and cut. Bring them in any earlier and you’re paying people to wait. Don’t.
Here’s the whole plan on one page.
| Launch phase | Seat | Starts (weeks before launch) | Typical length |
|---|---|---|---|
| Wave 1, planning | Creative project manager | 16 | 17 weeks, one past launch for wrap-up |
| Wave 1, planning | Art director | 16 | 16 weeks, through launch |
| Wave 2, build | Graphic designers | 12 | 10 to 12 weeks |
| Wave 2, build | Copywriters | 12 | 8 to 10 weeks |
| Wave 2, build | Producer | 10 | 11 weeks, through the last shoot or event |
| Wave 3, finishing | Motion designers | 6 | 6 to 7 weeks |
| Wave 3, finishing | Video editors | 5 | 5 to 6 weeks |
That’s a sample for a launch sixteen weeks out. It’s my rule of thumb for how these launches tend to run, not a KORE1 benchmark, so slide the weeks to fit your date and your scope, and treat the typical-length column as a starting guess rather than a promise. Only eight weeks out and no team yet? Collapse waves one and two. Bring the project manager, art director, and designers in together, and don’t apologize for it. It happens constantly.
Look at the total, though. Sixteen weeks is 112 days. Across 1,887 ended contract assignments from 2019 to 2026, KORE1’s median assignment ran 116 days, and the middle half of them ran somewhere between 44 days at the short end and 227 at the long end. That covers every role family we staff, not just creative, and it’s the reason I’m comfortable calling a launch window and a typical contract about the same size, even though no two launches ever run alike. As of October 2026, with KORE1 engagement data through October 16, it’s the number I’d plan around.
Which Seats Stay In-House, and Which Belong on Contract?
Here’s the test I use. If the work ends on launch day, it can be contract. If someone has to remember in a year why you made a choice, it can’t. That’s the whole test.
That puts brand strategy, brand voice, and final approval firmly on your side of the table. So does whoever writes the brief, usually a creative director, a brand lead, or a product marketing manager. Those are the people who answer for the brand after the contractors have rolled off, and no contract creative, however good, should be asked to carry a responsibility that outlasts their own contract by years. Nobody was hired to own your brand for sixteen weeks.
Everything else is a candidate for contract. The designers, the copywriters, the editors, the project manager keeping the trains running. All of those seats have a finish line. That’s exactly what contract is built for.
One more thing, and it’s the part I care about most. For a twelve-week contract, the best candidate on paper isn’t always the best person for the seat. I’d take the designer who has shipped three launches on a tight calendar over the one with the famous logo on a resume, every time, and I’d say that to your face. You don’t have time to teach a contractor how launches work. You only have time to point them at yours, and the right person needs nothing more than a clear brief and a calendar to get going.

Do I Need to Change the Job Description for a Contract Seat?
Yes. And it usually gets shorter.
It’s a question I hear in some form on nearly every intake call. Do I need to change the job description, or change what I’m looking for? Often the honest answer is both. Sometimes neither. I always say the job description is the blueprint, not the finished house. A full-time posting describes a person you’ll grow with for years. A contract seat describes a job with a start date, a handoff, and an end. (I wrote more about that idea in the post on job descriptions as blueprints.)
So cut the seven-years-of-everything wish list. Write down what this person will deliver, by when, in which tools, and who they hand it to. Then ask one question. What is the single thing they must have shipped before? Everything beyond that is negotiable, including the title. Yes, the title.
Is specific category experience limiting you? On a contract this short, it can cut either way. I’d be stricter about tools and the kind of launch they’ve worked on, consumer or B2B or product, and looser on years, titles, and where they’ve worked before, because the first two predict a fast start and the last three mostly predict a good-looking resume.
How Fast Can Contract Creatives Start?
Faster than most hiring managers expect. Much faster. Across 1,997 KORE1 contract records from 2019 to 2026, the median time from accepted offer to first day was 3 days. At the 75th percentile it was 5. About 86% started within a week, and 37% started the same day. Same day!
Two caveats. I don’t like numbers that sound better than they are. That clock starts at the accepted offer, not the day you opened the request. Finding the right person still takes time, and in my own full-time searches, a new seat with a hiring manager who answers email promptly has closed in two to three weeks. And those 1,997 records span every role family, with creative not broken out, so read the number as a signal about contract hiring in general and not a promise about your particular seat.
Devin Hornick, a partner at KORE1, puts the appeal this way. “You can get them quick… flexible… to scale up, to scale down as needed.” Quick and flexible. That’s the pitch.
The practical takeaway is to start the search for your wave-one seats about a month before you need them on a calendar. And when you find someone good, move. Good people have options, and a strong creative project manager with a launch-ready portfolio won’t wait a week for your feedback while three other calendars fill up.
What Happens to the Team After Launch?
It scales down, in roughly the order it scaled up. Wave three rolls off first, then the designers and copywriters, and the project manager and art director finish last, once the assets are archived, the final files are handed over, and the first results are in. That’s the clean version.
Except for the one you want to keep. There’s almost always one. Maybe two.
That’s what contract-to-hire is for. Tell your staffing partner on day one, so the contract-to-hire is planned instead of improvised, and let the contractor know too. Nobody likes finding out in the last week that they were being auditioned. Plan for it. KORE1 has made 552 contract-to-hire placements from 2019 to 2026, and 207 of them, about 37.5%, converted to direct. Devin has also said KORE1 contractors become eligible to convert to your payroll at no additional fee after 1,040 hours.
Do the math on that, though. A sixteen-week launch at 40 hours a week is 640 hours. Short of 1,040. If you already know you want to keep your art director, plan for a longer engagement from the start, or talk to us about how it would work before the contract is signed rather than after. For a seat that should be permanent from the start, such as a creative lead, a direct hire search is usually the better door. Our page on how contract staffing works with KORE1 walks through timesheets, weekly pay, and conversion.
What Does a Contract Creative Cost?
Honest answer? I don’t have a creative rate table I trust yet. And I won’t make one up.
KORE1 publishes bill-rate data built from its own placements, and it labels which figures are observed and which are modeled. We don’t have enough contract creative and marketing placements to publish an observed creative benchmark, so any creative rate you see from us for now is a modeled estimate from federal wage data, and we’d say so. The methodology page explains how the figures are built and labeled.
What I can give you is how to budget. Count hours first, because the hours are yours to control before any rate is on the table. Three designers for ten weeks at 30 hours a week is 900 hours. Add the project manager, the art director, and the finishing seats, and you have the shape of the spend. Then ask every firm you talk to what is inside the hourly rate, and look at what goes into a bill rate when you compare, because a low number that leaves things out isn’t really a low number. It’s a different bill, later.
Things Hiring Leaders Ask Me About Launch Teams
These come up on almost every call. Some weeks, all five of them in one sitting.
Realistically, how early should we bring in contract creatives?
Sixteen weeks before launch for the creative project manager and art director, about twelve weeks out for designers and copywriters, and five or six weeks out for the motion designers and video editors. Slide those weeks to your own date and scope. If you’re short on time, start the first two seats together with the designers.
Can a contractor actually own the brand?
No, a contractor shouldn’t own the brand, and the paperwork should say who owns the work. Brand decisions and final approval stay with your in-house lead. A contractor can shape the work, not the brand behind it. On ownership of the finished files, the U.S. Copyright Office says a commissioned work counts as a work made for hire only if it fits one of nine categories and a signed written agreement says so. Get the ownership language in writing before day one, and have your counsel read it.
What if we want to keep someone after launch?
Tell your staffing partner on day one, because contract-to-hire works best when it’s planned. KORE1 contractors become eligible to convert to your payroll at no additional fee after 1,040 hours. A launch alone may not reach that, so plan the length.
Which seat do we hire first if we can only afford one?
Whichever one your team doesn’t already have. If someone in-house runs the schedule, bring in the art director. If you have a strong creative lead and nobody owns the calendar, bring in the creative project manager. Either way, start early.
How fast can a contract creative actually start?
Three days at the median, counted from an accepted offer, across 1,997 KORE1 contract records from 2019 to 2026. The slower part is finding the right person, so open wave-one searches about a month before you need them.
What’s Your Launch Date?
Count back sixteen weeks from it. Where are you standing? Be honest.
If the answer is “past week sixteen,” that’s fine. It happens to most of the people who call me. Really. Tell me the launch date, the seats you think you need, the hours a week you’d like each one to work, and whether the work is remote or onsite, and I’ll tell you what I would do first, and whether I agree with your list.
Let’s talk about your launch team, and bring the date. If you’d rather message me first, I’m on LinkedIn. So, what’s the date?

